Wednesday, April 11, 2018

Kirby: Triple Deluxe Boss - Flowery Woods




Kirby was the main influence for my shape language and enemy character designs so I thought it would be appropriate to reference one of the first bosses in Kirby Triple Deluxe. I think it makes for a very easy and primarily simple boss fight. The sounds are very light and cute when it attacks which is kind of what I wanted to go for, something thats more of a arcade feel. I do want my character to blink when they are hurt added onto the already hit sound.
For the animation portion, I do want my boss to be slamming the ground as it attacks with little stomp clouds coming up or rocks. The attacks will primarily from the boss be in three stage.

The first will be dashing randomly and trying to attack the player.
Second stage will be the boss backing off and shooting projectiles and over time trying to dash at the player at different intervals switching between these two attacks.
At phase three, the boss will start spawing the enemies who were in the background and in the stands while only just shooting. For the the health, I like would like to just put it either at the top right of the screen or the bottom right like in the example.

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