Inside is a 2D puzzle platform by Playdead. (the same developers of Limbo) I ended up choosing this game for this project because it's fairly new and I think it has a very good tutorial stage and how they introduce different mechanics and not necessarily giving it to the player. It first begins by you being able to interact with the environment. In the beginning they have you balancing on a log and crawling through fences. Walking, jumping, and climbing, are things that aren't really taught to you. Nothing is told to you, since there is no dialogue so the player interprets both narrative and figuring things out all on their own. After awhile of exploring they start to add a bit of a challenge, like enemies and actually interacting with objects. You have to interact with objects in order to get higher places like boxes. This also isn't really told to you but is left for the character to figure it out, but it shows the object usually clear in your path so you can't miss it. I think this game really breaks the mold of what 2D platformers are known for and shows that it can still be a dark and serious game.Overall, I feel like the pacing of this first stage is a good example on how to do other tutorials, and rewarding the player for doing things on their own.
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