Creating a Plan for my Trailer:
For creating a plan for my Trailer, I decided first to look at what is going to be said in order to figure out what shots I wanted to convey and what kind of theme I was going for.
VO / Script / What is going to be said:
In a decisive battle that had determined the turnout of the war,
The King lost his highest ranked general who was also his close friend.
In the mountains, the king commissioned a
mausoleum memorial in his honor where the battle took place.
Some rumors say that the King built this ruin to
keep
the generals image even though he committed treason.
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After I figured out exactly what I wanted to say about my story, I was ready to create a plan on exactly how to portray it visually though my trailer.
The King lost his highest ranked general who was also his close friend.
Thumbnails:
I knew I wanted it to start off visually showing the sun, I think it provides visual interest and is the theme of my map overall.
After that, I wanted to have it showing off the environment in a similar view as it showed off in the first scene. I think gives a basic idea of the whole map.
I wanted it to show the middle/puzzle bit , almost like its orbiting the orb in the middle, just to show more of the scene.
Next I wanted to have some closeups in certain areas (my three corners or just places that are visually interesting in my level.)
Randomly, while doing my scenes I thought it would be interesting for the main character to have posters of the temple in his room referencing the first scenes.
Then I was thinking about introducing the next place which would be the starting area, just to show off some of the nature or aspects that aren't just the temple itself.
Music/Sound effects in the Trailer:
For the music, I just decided to use either the Vocal version of the song or the Underscore version of the song.I wanted to have a really strong introductory to my piece but still having the BGM and the trailer the same.
For SFX I will probably only have the wind blowing, and maybe some extra drums here and there.